Ie a boundary size of 2 means that the area is 128x128 pixels. Specifies the the area in which the image can be drawn multiplied by 64. Is always identical to Tile Count in #1 Section. Multiplied by 1024 gets the total number of pixels in the file. Nintendo Character Graphic Resource (NCGR/RGCN) Simple ID number for each palette (starting from 0x0). If (0x200-size > 0) then size = 0x200-sizeĪlso if the bit depth is 8 palette is 0x200 ![]() The number of sub-sections in this section. ![]() Size of this section, including the header.
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